Metal

DESCRIPTION

This module appends metallic material to input geometry data. You can change the properties of the metal by editing color, saturation and specular values. If you set the saturation to a lower value, the metal becomes like silver or iron. To represent some metals, such as gold, you have to set the specular property to a value other than 0.

Here are some examples of combinations of these three parameters:

Silver: Hue = any, Saturation = 0.0, Specular = 0.0 Gold: Hue = 0.13, Saturation = 1.0, Specular = 0.3 Champaign Gold: Hue = 0.13, Saturation = 0.5, Specular = 0.0 Blue Steel: Hue = 0.7, Saturation = 1.0, Specular = 0.0

For best results, choose a bright color for the background of the Render screen.

INPUTS

Port: Input
Type: Geometry

Original geometry data. Fan-input is accepted.

WIDGETS

Port: Hue
Type: Dial

Specify the color of metal.

Port: Saturation
Type: Dial

If you set a lower value, the metal becomes like silver.

Port: Specular
Type: Dial

Specify shine color.

OUTPUTS

Port: Output
Type: Geometry

Resulting geometry data.

KNOWN PROBLEMS

The object generated by this module does not reflect any surrounding objects. (Other rendering algorithms such as ray tracing will bring better results.)

SEE ALSO

Bleach, Plastic, Glass


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