What can we create with VRML 2.0?

  • Worlds with animation
    • through dynamic interpolation of
      • position
      • orientation
      • coordinates
      • normals
      • scalars
      • colours
    • through scripting for more complex behaviour
  • Richer worlds
    • through use of new geometry nodes
  • More efficient worlds
    • through prototyping and re-use of new nodes